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Lag Reduction and TPS Increase Settings on Minecraft Servers

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Lag Reduction and TPS Increase Settings on Minecraft Servers

The most important performance indicator in Minecraft pvp server management TPS (Ticks Per Second) is the value. On an ideal server, the TPS value should be 20. As this value decreases, "lag" problems such as blocks breaking late and creatures moving by teleporting occur. In this guide, you will learn how to fix the TPS value back to 20 by optimizing the performance of your server.

Step 1: Bukkit.yml Optimization

Located in your server home folderbukkit.ymlOpen the file with an editor such as Notepad++ and update it by finding the following values:

spawn-limits:
  monsters: 15     # (Varsayılan 70) Yaratık sınırını düşürmek işlemci yükünü azaltır.
  animals: 10      # (Varsayılan 10)
  water-animals: 2 # (Varsayılan 15)
chunk-gc:
  period-in-ticks: 300 # Kullanılmayan harita parçalarını (chunk) hafızadan daha hızlı siler.

Step 2: Spigot.yml Configuration

spigot.ymlOpen the file and reduce the view distance of the players and the CPU load of the entities:

  • view-distance:4or5do it. (The default is 10. It reduces the maximum distance that players can see on the map, thus freeing up RAM and processor).
  • entity-activation-range: It determines how many blocks away the creatures' artificial intelligence will work. Optimize as follows:
    monsters: 16,animals: 12,misc: 4
  • merge-radius: It is the joining distance of the items on the ground. Reduces the load on the ground:
    item: 3.5,exp: 6.0

Step 3: Paper.yml or Paper-World Settings

If you are using Paper infrastructure (which is definitely recommended for performance),paper-world-defaults.ymlMake the following settings in the file:

  • despawn-ranges: Makes distant creatures disappear faster:
    soft: 28,hard: 56
  • max-entity-collisions: Maximum entity collision calculation per block. One of the biggest causes of lag is:
    max-entity-collisions: 2(Default 8)

This article is specially prepared for PvPServer.

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